• DocumentCode
    1565238
  • Title

    Graph-based point relaxation for 3D stippling

  • Author

    Pastor, Oscar Meruvia ; Strotthote, Thomas

  • Author_Institution
    Dept. of Comput. Sci., Cariboo Univ. Coll., Kamloops, BC, Canada
  • fYear
    2004
  • Firstpage
    141
  • Lastpage
    150
  • Abstract
    Point hierarchies are suitable for creating frame-coherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. We present a new approach to produce regular point distributions on the surface of a polygonal mesh. We propose a graph-based token distribution approach, where a graph that extends over the surface of the polygonal model is used as the playing field for the distribution of points. This graph-based approach eliminates the need of using geometrical operations to distribute points over the surface of a polygonal mesh. The graph exists at several levels of detail that are easily created using iterative patch fusion, and which are used to create a point hierarchy. In addition, we show how 3D stippling is used to render transparent surfaces and illustrate complex animations.
  • Keywords
    computational geometry; computer animation; mesh generation; rendering (computer graphics); 3D models; 3D stippling; artistic rendering; frame-coherent animations; geometrical operations; graph-based point relaxation; iterative patch fusion; nonphotorealistic styles; polygonal mesh; regular point distributions; token distribution; Animation; Application software; Computational modeling; Computer science; Educational institutions; Graphics; Iterative methods; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science, 2004. ENC 2004. Proceedings of the Fifth Mexican International Conference in
  • Print_ISBN
    0-7695-2160-6
  • Type

    conf

  • DOI
    10.1109/ENC.2004.1342599
  • Filename
    1342599