DocumentCode
1565238
Title
Graph-based point relaxation for 3D stippling
Author
Pastor, Oscar Meruvia ; Strotthote, Thomas
Author_Institution
Dept. of Comput. Sci., Cariboo Univ. Coll., Kamloops, BC, Canada
fYear
2004
Firstpage
141
Lastpage
150
Abstract
Point hierarchies are suitable for creating frame-coherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. We present a new approach to produce regular point distributions on the surface of a polygonal mesh. We propose a graph-based token distribution approach, where a graph that extends over the surface of the polygonal model is used as the playing field for the distribution of points. This graph-based approach eliminates the need of using geometrical operations to distribute points over the surface of a polygonal mesh. The graph exists at several levels of detail that are easily created using iterative patch fusion, and which are used to create a point hierarchy. In addition, we show how 3D stippling is used to render transparent surfaces and illustrate complex animations.
Keywords
computational geometry; computer animation; mesh generation; rendering (computer graphics); 3D models; 3D stippling; artistic rendering; frame-coherent animations; geometrical operations; graph-based point relaxation; iterative patch fusion; nonphotorealistic styles; polygonal mesh; regular point distributions; token distribution; Animation; Application software; Computational modeling; Computer science; Educational institutions; Graphics; Iterative methods; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science, 2004. ENC 2004. Proceedings of the Fifth Mexican International Conference in
Print_ISBN
0-7695-2160-6
Type
conf
DOI
10.1109/ENC.2004.1342599
Filename
1342599
Link To Document