• DocumentCode
    1566016
  • Title

    Implementation of Speaking SoftMan in Game

  • Author

    Huang, Xiangyang ; Yin, Yixin ; Zeng, Guangping ; Tu, Xuyan

  • Author_Institution
    Beijing Univ. of Sci. & Technol.
  • Volume
    3
  • fYear
    2005
  • Firstpage
    1403
  • Lastpage
    1405
  • Abstract
    Unlike traditional NPCs (nonplayer characters) which are just "smart" programs, this thesis considers SoftMans as NPC model, which live in a simulated world and have a synthetic body with autonomous behaviors. Based on this novel idea, we research text-driven lip motion synthesis system for SoftMan in game. First, we divide Chinese phonemes into 11 basic static visemes in which whole 3D virtual face is considered. Secondly, text scripts are divided into phoneme sequences. Thirdly, proper intermediate animation frames are created by morphing technique. Finally, those frames are rendered by vertex shader technique
  • Keywords
    computer animation; computer games; image morphing; mobile agents; natural languages; speech synthesis; Chinese phonemes; animation frames; computer games; morphing technique; nonplayer characters model; speaking SoftMan; text scripts; text-driven lip motion synthesis; Artificial intelligence; Data mining; Deformable models; Electronic mail; Facial animation; Mouth; Personal communication networks; Shape; Tongue; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks and Brain, 2005. ICNN&B '05. International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7803-9422-4
  • Type

    conf

  • DOI
    10.1109/ICNNB.2005.1614893
  • Filename
    1614893