DocumentCode
1566016
Title
Implementation of Speaking SoftMan in Game
Author
Huang, Xiangyang ; Yin, Yixin ; Zeng, Guangping ; Tu, Xuyan
Author_Institution
Beijing Univ. of Sci. & Technol.
Volume
3
fYear
2005
Firstpage
1403
Lastpage
1405
Abstract
Unlike traditional NPCs (nonplayer characters) which are just "smart" programs, this thesis considers SoftMans as NPC model, which live in a simulated world and have a synthetic body with autonomous behaviors. Based on this novel idea, we research text-driven lip motion synthesis system for SoftMan in game. First, we divide Chinese phonemes into 11 basic static visemes in which whole 3D virtual face is considered. Secondly, text scripts are divided into phoneme sequences. Thirdly, proper intermediate animation frames are created by morphing technique. Finally, those frames are rendered by vertex shader technique
Keywords
computer animation; computer games; image morphing; mobile agents; natural languages; speech synthesis; Chinese phonemes; animation frames; computer games; morphing technique; nonplayer characters model; speaking SoftMan; text scripts; text-driven lip motion synthesis; Artificial intelligence; Data mining; Deformable models; Electronic mail; Facial animation; Mouth; Personal communication networks; Shape; Tongue; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks and Brain, 2005. ICNN&B '05. International Conference on
Conference_Location
Beijing
Print_ISBN
0-7803-9422-4
Type
conf
DOI
10.1109/ICNNB.2005.1614893
Filename
1614893
Link To Document