DocumentCode :
1568870
Title :
Bullet Ray Vision
Author :
Butler, L.A. ; Stephens, Abe
Author_Institution :
US Army Res. Lab., Aberdeen Proving Ground
fYear :
2007
Firstpage :
167
Lastpage :
170
Abstract :
Prior to 2000 ray tracing was typically considered an expensive computation. As a result, many developers strove to minimize the cost of ray tracing in their applications. Today many older applications can be substantially improved by being re-designed to take advantage of modern, faster ray tracing algorithms. This work examines the integration of modern ray tracing techniques with a classic ballistic penetration algorithm and demonstrates the benefit gained. We also present a unique visualization of the ballistic penetration.
Keywords :
data visualisation; ray tracing; rendering (computer graphics); ballistic penetration algorithm; bullet ray vision; ray tracing algorithm; Computational modeling; Laboratories; Lenses; Optical refraction; Optical scattering; Optical surface waves; Projectiles; Ray tracing; Rendering (computer graphics); Visualization; Ballistics; J.2.7 [Computer Applications]: Physical Sciences and Engineering ¿ Engineering; THOR; penetration; projectile; ray tracing; visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing, 2007. RT '07. IEEE Symposium on
Conference_Location :
Ulm
Print_ISBN :
978-1-4244-1629-5
Type :
conf
DOI :
10.1109/RT.2007.4342605
Filename :
4342605
Link To Document :
بازگشت