DocumentCode
1571646
Title
Impact of video game experience and gender differences in educational video games
Author
Tawfik, Andrew ; He, Zhenyu ; Vo, Ngoc
Author_Institution
Univ. of Missouri, Columbia, MO, USA
fYear
2009
Firstpage
715
Lastpage
720
Abstract
Despite the emergent research of educational video games, video gaming experience and associated gender disparity are two important factors that have been overlooked when determining optimal learning environments for educational video games. For those who lack experience, educational video games may tax cognitive load and preclude informal learning benefits. This pilot study compared five males and five females when playing an educational video game. The results show males improved more in posttest scores when compared with females. When demographic information was further dissected, males were much more likely to have experience with video games when compared with females. The study and analysis of these two factors in conjunction help to discover implications for design that lead to future advancements in learning through educational video games.
Keywords
computer aided instruction; computer games; associated gender disparity; educational video games; informal learning; optimal learning environments; tax cognitive load; Demography; Diseases; Educational institutions; Games; Helium; Humans; Immune system; Knowledge acquisition; Navigation; Pediatrics;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing (JCPC), 2009 Joint Conferences on
Conference_Location
Tamsui, Taipei
Print_ISBN
978-1-4244-5227-9
Electronic_ISBN
978-1-4244-5228-6
Type
conf
DOI
10.1109/JCPC.2009.5420089
Filename
5420089
Link To Document