• DocumentCode
    1571646
  • Title

    Impact of video game experience and gender differences in educational video games

  • Author

    Tawfik, Andrew ; He, Zhenyu ; Vo, Ngoc

  • Author_Institution
    Univ. of Missouri, Columbia, MO, USA
  • fYear
    2009
  • Firstpage
    715
  • Lastpage
    720
  • Abstract
    Despite the emergent research of educational video games, video gaming experience and associated gender disparity are two important factors that have been overlooked when determining optimal learning environments for educational video games. For those who lack experience, educational video games may tax cognitive load and preclude informal learning benefits. This pilot study compared five males and five females when playing an educational video game. The results show males improved more in posttest scores when compared with females. When demographic information was further dissected, males were much more likely to have experience with video games when compared with females. The study and analysis of these two factors in conjunction help to discover implications for design that lead to future advancements in learning through educational video games.
  • Keywords
    computer aided instruction; computer games; associated gender disparity; educational video games; informal learning; optimal learning environments; tax cognitive load; Demography; Diseases; Educational institutions; Games; Helium; Humans; Immune system; Knowledge acquisition; Navigation; Pediatrics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing (JCPC), 2009 Joint Conferences on
  • Conference_Location
    Tamsui, Taipei
  • Print_ISBN
    978-1-4244-5227-9
  • Electronic_ISBN
    978-1-4244-5228-6
  • Type

    conf

  • DOI
    10.1109/JCPC.2009.5420089
  • Filename
    5420089