• DocumentCode
    1571948
  • Title

    The full cost of client/server computing

  • Author

    Bryan, G. Edward

  • Author_Institution
    GEB Software Technol., USA
  • Issue
    0
  • fYear
    1995
  • Firstpage
    137
  • Abstract
    Client/server is a relatively new computer architecture that offers both promise and pitfalls. To accurately compare the costs of a proposed new client/server system with those of an old central mainframe system, it is necessary to identify and quantify the many component parts that were previously bundled into a single system price. A wide range of standards have made it possible for the work of many vendors to be integrated in to a whole, but the large number of standards and the problems of assuring that the selected components fit properly together adds a significant task to those implementing client/server systems. Those who are now thinking of implementing a client/server system must take great care in comparing all the costs of the proposed system with those of the current system. A checklist of many of the relevant costs is included
  • Keywords
    Computer architecture; Concurrent computing; Costs; Hardware; Industrial training; Open systems; Planning; Project management; Software maintenance; Software systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace Applications Conference, 1995. Proceedings., 1995 IEEE
  • Conference_Location
    Aspen, CO
  • Print_ISBN
    0-7803-2473-0
  • Type

    conf

  • DOI
    10.1109/AERO.1995.468871
  • Filename
    468871