DocumentCode
1572870
Title
Mobile games with intelligence: A killer application?
Author
Hingston, Philip ; Congdon, Clare Bates ; Kendall, Graham
Author_Institution
Sch. of Comput. & Security Sci., Edith Cowan Univ., Joondalup, WA, Australia
fYear
2013
Firstpage
1
Lastpage
7
Abstract
Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.
Keywords
artificial intelligence; computer games; graphical user interfaces; interactive systems; mobile computing; software libraries; AI/CI services; artificial intelligence; computational intelligence; killer application; mobile device-player interaction; mobile games; mobile intelligence; small-light-weight AI/CI libraries; Artificial intelligence; Games; Land mobile radio; Libraries; Mobile handsets; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633660
Filename
6633660
Link To Document