• DocumentCode
    1572870
  • Title

    Mobile games with intelligence: A killer application?

  • Author

    Hingston, Philip ; Congdon, Clare Bates ; Kendall, Graham

  • Author_Institution
    Sch. of Comput. & Security Sci., Edith Cowan Univ., Joondalup, WA, Australia
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.
  • Keywords
    artificial intelligence; computer games; graphical user interfaces; interactive systems; mobile computing; software libraries; AI/CI services; artificial intelligence; computational intelligence; killer application; mobile device-player interaction; mobile games; mobile intelligence; small-light-weight AI/CI libraries; Artificial intelligence; Games; Land mobile radio; Libraries; Mobile handsets; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633660
  • Filename
    6633660