DocumentCode :
1572870
Title :
Mobile games with intelligence: A killer application?
Author :
Hingston, Philip ; Congdon, Clare Bates ; Kendall, Graham
Author_Institution :
Sch. of Comput. & Security Sci., Edith Cowan Univ., Joondalup, WA, Australia
fYear :
2013
Firstpage :
1
Lastpage :
7
Abstract :
Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.
Keywords :
artificial intelligence; computer games; graphical user interfaces; interactive systems; mobile computing; software libraries; AI/CI services; artificial intelligence; computational intelligence; killer application; mobile device-player interaction; mobile games; mobile intelligence; small-light-weight AI/CI libraries; Artificial intelligence; Games; Land mobile radio; Libraries; Mobile handsets; Servers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
ISSN :
2325-4270
Print_ISBN :
978-1-4673-5308-3
Type :
conf
DOI :
10.1109/CIG.2013.6633660
Filename :
6633660
Link To Document :
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