DocumentCode
1573629
Title
An Interactive CG Learning System Through 3D Authoring and Programming
Author
Sueyasu, Shogo ; Nagano, Tatsuro ; Nishino, Hiroaki ; Kagawa, Tsuneo ; Utsumiya, Kouichi
Author_Institution
Grad. Sch. of Eng., Oita Univ., Oita, Japan
fYear
2010
Firstpage
115
Lastpage
122
Abstract
3 dimensional computer graphics (3DCG) becomes an easily accessible technology for general public. Average PC users can design and embed high quality 3DCG images and animations in their work. They must, however, study text books and related web pages with captured 2D images for understanding 3DCG theories and graphics programming to become a good designer. They must also master complex 3D operations specific to a dedicated software tool for acquiring appropriate authoring skills. These efforts require enormous amount of time and impose a heavy burden on the users. To solve the problem, we have been developing a 3DCG learning support system enabling the users to intuitively acquire knowledge and skills necessary for 3DCG contents authoring and graphics programming. In this paper, we describe the concept, implementation method, and evaluation of the proposed system.
Keywords
computer aided instruction; solid modelling; 3D authoring; 3D computer graphics; 3D programming; 3DCG learning support system; interactive CG learning system; software tool; 3D visualization; computer graphics; geometric modeling; learning support system; lighting;
fLanguage
English
Publisher
ieee
Conference_Titel
P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2010 International Conference on
Conference_Location
Fukuoka
Print_ISBN
978-1-4244-8538-3
Electronic_ISBN
978-0-7695-4237-9
Type
conf
DOI
10.1109/3PGCIC.2010.23
Filename
5664694
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