DocumentCode
1579373
Title
A Parallel Ray Tracing Architecture Suitable for Application-Specific Hardware and GPGPU Implementations
Author
Nery, Alexandre S. ; Nedjah, Nadia ; França, Felipe M G ; Jozwiak, Lech
Author_Institution
Syst. Eng. & Comput. Sci. Program, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2011
Firstpage
511
Lastpage
518
Abstract
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow effects, as well as reflections and transparencies. This is currently done at a processing speed of at most 30 frames per second. Therefore, actual implementations of the algorithm are not yet suitable for interactive real-time rendering, which is required in games and virtual reality based applications. Fortunately, the algorithm allows for massive parallelization of its computations. In this paper, we present a parallel architecture for ray tracing based on a uniform spatial subdivision of the scene and exploiting an embedded computation of ray-triangle intersections. This approach allows for a significant acceleration of intersection computations, as well as, a reduction of the total number of the required intersections checks. Furthermore, it allows for these checks to be performed in parallel and in advance for each ray. In this paper we discuss and analyze an ASIP-based implementation using FPGAs and a GPGPU-based parallel implementation of the proposed architecture. The performance of both implementations are reported and compared.
Keywords
computer graphic equipment; coprocessors; field programmable gate arrays; parallel architectures; ray tracing; rendering (computer graphics); 3D scene; ASIP-based implementation; FPGA; GPGPU; application-specific hardware; high-fidelity image; interactive real-time rendering; parallel ray tracing architecture; ray tracing rendering algorithm; ray-triangle intersection; shadow effect; uniform spatial subdivision; Computer architecture; Graphics processing unit; Hardware; Image color analysis; Instruction sets; Ray tracing; Registers; ASIP; Application Specific; CUDA; GPGPU; Parallel Architecture; Ray Tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital System Design (DSD), 2011 14th Euromicro Conference on
Conference_Location
Oulu
Print_ISBN
978-1-4577-1048-3
Type
conf
DOI
10.1109/DSD.2011.71
Filename
6037455
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