• DocumentCode
    1579846
  • Title

    Analysis of self-tagging during conversational chat in multilingual gaming simulation

  • Author

    Nose, Takashi ; Hishiyama, Reiko

  • Author_Institution
    Fac. of Sci. & Eng., Waseda Univ., Tokyo, Japan
  • fYear
    2013
  • Firstpage
    81
  • Lastpage
    86
  • Abstract
    A multilingual gaming simulation is suggested as the basis of an experiment by which we discuss complex problems such as global civics or environmental problems. Assigning tags is a very important way to analyze this experiment. However, assigning tags has a cost that is too large for analysts. In this study, we suggest and introduce a method for participants to voluntarily self-tag, focusing on gamification and crowdsourcing. As a result, we verified that it is possible for analysts to reduce the tagging cost when analyzing and to analyze results more accurately.
  • Keywords
    computer games; language translation; natural languages; conversational chat; crowdsourcing; intercultural collaboration; machine translation; multilingual gaming simulation; self-tagging; tagging cost reduction; Analytical models; Games; Industries; Manuals; Market research; Proposals; Tagging; gamification; intercultural collaboration; language grid; machine translation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Future Generation Communication Technology (FGCT), 2013 Second International Conference on
  • Conference_Location
    London
  • Print_ISBN
    978-1-4799-2974-0
  • Type

    conf

  • DOI
    10.1109/FGCT.2013.6767188
  • Filename
    6767188