• DocumentCode
    1586023
  • Title

    2-D mesh geometry and motion compression for efficient object-based video representation

  • Author

    van Beek, P.J.L. ; Tekalp, A.M. ; Puri, A.

  • Author_Institution
    Dept. of Electr. Eng., Rochester Univ., NY, USA
  • Volume
    3
  • fYear
    1997
  • Firstpage
    440
  • Abstract
    Methods for object-based compression and composition of natural and synthetic video content are currently emerging in standards such as MPEG-4 and VRML. This paper describes novel techniques for compression of 2-D triangular mesh geometry and motion, enabling efficient representation and manipulation of video content. Specifically, mesh geometry is compressed by predictive coding of mesh node locations. Mesh node motion vectors are compressed by predictive techniques as well. Preliminary results show that the mesh data can be coded at a fraction of the bits used to code a typical video object
  • Keywords
    code standards; data compression; discrete cosine transforms; image representation; motion compensation; prediction theory; telecommunication standards; transform coding; video coding; 2D triangular mesh geometry compression; MPEG-4; VRML; manipulation; mesh data coding; mesh node locations; motion compensated DCT coding; motion compression; natural video content; object-based composition; object-based compression; object-based video representation; predictive coding; standards; synthetic video content; Code standards; Geometry; Image coding; Interpolation; MPEG 4 Standard; Motion compensation; Predictive coding; Shape; Video compression; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1997. Proceedings., International Conference on
  • Conference_Location
    Santa Barbara, CA
  • Print_ISBN
    0-8186-8183-7
  • Type

    conf

  • DOI
    10.1109/ICIP.1997.632151
  • Filename
    632151