DocumentCode :
1589409
Title :
Implementation of a fast simulation algorithm for terrain based on Dynamic LOD
Author :
Ying, Wang ; Yanjie, Wang
Volume :
3
fYear :
2011
Firstpage :
189
Lastpage :
193
Abstract :
In-depth study and explore dynamic quad tree rendering of large-scale terrain. Investigated the problems, which was urgently to be solved, about quad tree. Studied the features and application of dynamic quad tree algorithm and static quad tree algorithm. Analyze and explore the problems about quad tree construction, data storage that is significant in modeling, removing of the grid back, and elimination of T-type fracture. In this study, an algorithm based on storage array was proposed on the basis of the previous research to eliminate T-type fracture. The results showed that the new algorithm not only enhance the streamline effect, but also increased the rendering speed in the large-scale virtual terrain rendering process. The draw rate was enhanced from 8-10 frames/s up to 20-23 frames/s.
Keywords :
quadtrees; rendering (computer graphics); solid modelling; terrain mapping; virtual reality; T-type fracture elimination; data storage; dynamic LOD; dynamic quadtree rendering; fast simulation algorithm; large-scale virtual terrain rendering; level of detail model; static quadtree algorithm; storage array; streamline effect; Aerodynamics; Arrays; Heuristic algorithms; Real time systems; Rendering (computer graphics); Solid modeling; Virtual reality; Date Storage; Elimination of cracks; LOD;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronic Measurement & Instruments (ICEMI), 2011 10th International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-8158-3
Type :
conf
DOI :
10.1109/ICEMI.2011.6037885
Filename :
6037885
Link To Document :
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