DocumentCode
1590795
Title
Analyzing multimedia streaming in a distributed environment
Author
Abdel-Baki, Nashwa ; Aumann, Bemd ; Grossmann, Hans Peter
Author_Institution
Ulm Univ., Germany
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
56
Lastpage
63
Abstract
The recent developments of gigabit networks and high speed computer technologies offer numerous opportunities to support future multimedia applications. Desktop audio and video opens many exciting possibilities, but also raises serious challenges on the network in terms of bandwidth, quality of service guarantee, latency, synchronization, resource reservation, and cost. User interaction is at the core of future multimedia systems. Distributed systems, multi-participant applications, and multicast streaming are essential requirements of multimedia system architecture. This paper is a contribution to analyze the multimedia system architecture in three main dimensions. The first dimension comprises components associated with multimedia data structures and characteristics. Data streaming, synchronization issues, implementation techniques, algorithms, and protocols are the second dimension. The third dimension comprises quality of service, pricing and resource reservation protocols. Finally, we present our project to implement a streaming and broadcasting network over the university LAN. Media synchronization is not the only important factor to be considered with this system. QoS considerations, resource negotiation and cost are main issues to be studied, not to forget the human factor as an essential element in the future multimedia system architecture.
Keywords
bandwidth allocation; broadcasting; costing; human factors; local area networks; multimedia communication; protocols; quality of service; synchronisation; QoS; broadcasting network; cost; data streaming; distributed environment; human factor; media synchronization; multimedia data structures; multimedia streaming; pricing; quality of service; resource negotiation; resource reservation protocols; university LAN; Application software; Bandwidth; Computer networks; Costs; Data structures; Delay; Multicast algorithms; Multimedia systems; Quality of service; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Universal Multiservice Networks, 2002. ECUMN 2002. 2nd European Conference on
Print_ISBN
0-7803-7422-3
Type
conf
DOI
10.1109/ECUMN.2002.1002089
Filename
1002089
Link To Document