DocumentCode
1593192
Title
Vibration feedback models for virtual environments
Author
Okamura, Allison M. ; Dennerlein, Jack T. ; Howe, Robert D.
Author_Institution
Immersion Corp., San Jose, CA, USA
Volume
1
fYear
1998
Firstpage
674
Abstract
Vibrations can significantly enhance touch perception for virtual environment applications with minimal design complexity and cost. In order to create realistic vibrotactile feedback, we collected vibrations, forces, and velocities during various tasks executed with a stylus: tapping on materials, stroking textures, and puncturing membranes. Empirical models were fit to these waveforms and a library of model parameters was compiled. These models simulated tasks involving simultaneous display of forces and vibrations on a high-bandwidth force-feedback joystick. Vibration feedback adds little complexity to virtual environment algorithms. Human subjects interacting with the system showed improved execution and perception when performing surface feature discrimination tasks
Keywords
feedback; vibrations; virtual reality; high-bandwidth force-feedback joystick; surface feature discrimination tasks; touch perception; vibration feedback models; vibrotactile feedback; virtual environments; Biomembranes; Costs; Displays; Force feedback; Force sensors; Frequency; Haptic interfaces; Humans; Libraries; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1998. Proceedings. 1998 IEEE International Conference on
Conference_Location
Leuven
ISSN
1050-4729
Print_ISBN
0-7803-4300-X
Type
conf
DOI
10.1109/ROBOT.1998.677050
Filename
677050
Link To Document