DocumentCode
1593706
Title
Research on Distributed Virtual Battlefield Environment Construction Based on HLA
Author
Chen Qi ; Huang Qizhi ; Yang Zhuping
Author_Institution
Mil. Transp. Univ., Tianjin, China
fYear
2012
Firstpage
481
Lastpage
484
Abstract
By establishing realistic battle environment in simulation training, to study military action, is an important way of training commander´s ability to command decisions and improving our ability to command decision in the future war comprehensive ability. This paper focus on the construction of virtual battle environment, introduces a method of building virtual battle environment based on HLA. Practice shows that this method can well simulated battlefield environment terrain, vehicle travel, explosion mutilate and 3D scene and can be well for our army´s simulated training services.
Keywords
computer based training; distributed processing; human computer interaction; military computing; software architecture; virtual reality; 3D scene; HLA; army simulated training services; battlefield environment terrain; distributed virtual battlefield environment construction; explosion mutilate; high level architecture; military action; realistic battle environment; simulation training; vehicle travel; Adaptation models; Data models; Deformable models; Solid modeling; Three dimensional displays; Vehicles; Visualization; Construction; Distributed; HLA; Virtual Battle Environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent System Design and Engineering Application (ISDEA), 2012 Second International Conference on
Conference_Location
Sanya, Hainan
Print_ISBN
978-1-4577-2120-5
Type
conf
DOI
10.1109/ISdea.2012.494
Filename
6173249
Link To Document