Title :
Simplification for texture mapping models with mesh segmentation
Author :
Wang, Lili ; Ma, Zhiqiang ; Xue, Bing ; Shen, Zhe
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Abstract :
To reduce the loss of visual details in simplification for textured meshes, this paper presents a simplification method based on mesh segmentation. Firstly, the model is partitioned into some sub-meshes according to their properties of appearance, such as texture, normal, etc. Thus, the correlation between sub-meshes can be decreased. Then, we calculate the error metric for the edge collapse in each sub-mesh. Lastly, we merge the simplified sub-meshes and fix the gap among them to regain an integrated mesh. Because the properties of appearance are used to separate the high-frequency details from low-frequency ones, our approach decreases the loss of the detailed. Therefore, we can not only keep the over whole contours of the model, but also maintain better geometric and appearance details. The results of experiments demonstrate our mesh segmentation based method is effective.
Keywords :
mesh generation; edge collapse; error metric calculation; mesh segmentation based method; simplification method; texture mapping model; Adaptation model; Equations; Image edge detection; Mathematical model; Measurement; Solid modeling; Visualization; details preservation; mesh segmentation; mesh simplification;
Conference_Titel :
Virtual Systems and Multimedia (VSMM), 2010 16th International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-9027-1
Electronic_ISBN :
978-1-4244-9026-4
DOI :
10.1109/VSMM.2010.5665983