DocumentCode
1604075
Title
Introducing Second Life, a 3D virtual world, to students and educators
Author
Minocha, Shailey
Author_Institution
Centre for Res. in Comput., Open Univ., Milton Keynes, UK
fYear
2010
Firstpage
206
Lastpage
208
Abstract
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.
Keywords
Internet; avatars; computer aided instruction; graphical user interfaces; multimedia systems; 3D virtual world; avatars; graphical self-representations; multimedia; simulated environments; three-dimensional virtual worlds; Avatars; Blogs; Collaboration; Computer aided instruction; Discussion forums; Education; Electronic mail; Multimedia computing; Second Life; Space technology; 3D virtual world; Second Life; e-learning; learning spaces; socialisation; technology-enabled learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Technology for Education (T4E), 2010 International Conference on
Conference_Location
Mumbai
Print_ISBN
978-1-4244-7362-5
Electronic_ISBN
978-1-4244-7361-8
Type
conf
DOI
10.1109/T4E.2010.5550095
Filename
5550095
Link To Document