DocumentCode :
1604075
Title :
Introducing Second Life, a 3D virtual world, to students and educators
Author :
Minocha, Shailey
Author_Institution :
Centre for Res. in Comput., Open Univ., Milton Keynes, UK
fYear :
2010
Firstpage :
206
Lastpage :
208
Abstract :
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.
Keywords :
Internet; avatars; computer aided instruction; graphical user interfaces; multimedia systems; 3D virtual world; avatars; graphical self-representations; multimedia; simulated environments; three-dimensional virtual worlds; Avatars; Blogs; Collaboration; Computer aided instruction; Discussion forums; Education; Electronic mail; Multimedia computing; Second Life; Space technology; 3D virtual world; Second Life; e-learning; learning spaces; socialisation; technology-enabled learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technology for Education (T4E), 2010 International Conference on
Conference_Location :
Mumbai
Print_ISBN :
978-1-4244-7362-5
Electronic_ISBN :
978-1-4244-7361-8
Type :
conf
DOI :
10.1109/T4E.2010.5550095
Filename :
5550095
Link To Document :
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