• DocumentCode
    1604075
  • Title

    Introducing Second Life, a 3D virtual world, to students and educators

  • Author

    Minocha, Shailey

  • Author_Institution
    Centre for Res. in Comput., Open Univ., Milton Keynes, UK
  • fYear
    2010
  • Firstpage
    206
  • Lastpage
    208
  • Abstract
    Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.
  • Keywords
    Internet; avatars; computer aided instruction; graphical user interfaces; multimedia systems; 3D virtual world; avatars; graphical self-representations; multimedia; simulated environments; three-dimensional virtual worlds; Avatars; Blogs; Collaboration; Computer aided instruction; Discussion forums; Education; Electronic mail; Multimedia computing; Second Life; Space technology; 3D virtual world; Second Life; e-learning; learning spaces; socialisation; technology-enabled learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology for Education (T4E), 2010 International Conference on
  • Conference_Location
    Mumbai
  • Print_ISBN
    978-1-4244-7362-5
  • Electronic_ISBN
    978-1-4244-7361-8
  • Type

    conf

  • DOI
    10.1109/T4E.2010.5550095
  • Filename
    5550095