• DocumentCode
    1604183
  • Title

    Selfish content replication on graphs

  • Author

    Pacifici, Valentino ; Dán, György

  • Author_Institution
    ACCESS Linnaeus Center, KTH (R. Inst. of Technol.), Stockholm, Sweden
  • fYear
    2011
  • Firstpage
    119
  • Lastpage
    126
  • Abstract
    Replication games are a model of the problem of content placement in computer and communication systems, when the participating nodes make their decisions such as to maximize their individual utilities. In this paper we consider replication games played over arbitrary social graphs; the social graph models limited interaction between the players due to, e.g., the network topology. We show that in replication games there is an equilibrium object placement for arbitrary social graphs. Nevertheless, if all nodes follow a myopic strategy to update their object placements then they might cycle arbitrarily long before reaching an equilibrium if the social graph is non-complete. We give sufficient conditions under which such cycles do not exist, and propose an efficient distributed algorithm to reach an equilibrium over a non-complete social graph.
  • Keywords
    game theory; graph theory; telecommunication network topology; arbitrary social graphs; content placement; equilibrium object placement; myopic strategy; network topology; replication games; selfish content replication; Computer architecture; Cost function; Distributed algorithms; Games; Internet; Nash equilibrium; Peer to peer computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teletraffic Congress (ITC), 2011 23rd International
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    978-1-4577-1187-9
  • Electronic_ISBN
    978-0-9836283-0-9
  • Type

    conf

  • Filename
    6038472