• DocumentCode
    1606746
  • Title

    A hair material simulation approach in virtual reality and application

  • Author

    Huan, N.V. ; Binh, P.V. ; Toan, D.N.

  • Author_Institution
    Fac. of Inf. Technol., Thai Nguyen Univ., Thai Nguyen, Vietnam
  • fYear
    2009
  • Firstpage
    541
  • Lastpage
    546
  • Abstract
    Hairs are important components to human. So, to create virtual human we must create hair material models and simulate hair´s motion so that it is similar to real hairs. Alternatively, hairs are complicated objects, because each human has about from 200.000 to 400.000 stands of hairs, so simulating is very complex. Furthermore, it is difficult to simulate hairs according to real time and ensure speed. The article proposes an approach about hair simulation base on NURBS. To ensure performance time and realistic of hairs, a group of authors advance a new approach in hair simulation base on 3D interpolation methods and detecting collision between hairs and head base on ellipse sphere.
  • Keywords
    digital simulation; interpolation; virtual reality; 3D interpolation method; NURBS; collision detection; ellipse sphere; hair material simulation approach; head base; real hair motion; virtual human; virtual reality; Hair; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Asian Control Conference, 2009. ASCC 2009. 7th
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-89-956056-2-2
  • Electronic_ISBN
    978-89-956056-9-1
  • Type

    conf

  • Filename
    5276402