DocumentCode
1606746
Title
A hair material simulation approach in virtual reality and application
Author
Huan, N.V. ; Binh, P.V. ; Toan, D.N.
Author_Institution
Fac. of Inf. Technol., Thai Nguyen Univ., Thai Nguyen, Vietnam
fYear
2009
Firstpage
541
Lastpage
546
Abstract
Hairs are important components to human. So, to create virtual human we must create hair material models and simulate hair´s motion so that it is similar to real hairs. Alternatively, hairs are complicated objects, because each human has about from 200.000 to 400.000 stands of hairs, so simulating is very complex. Furthermore, it is difficult to simulate hairs according to real time and ensure speed. The article proposes an approach about hair simulation base on NURBS. To ensure performance time and realistic of hairs, a group of authors advance a new approach in hair simulation base on 3D interpolation methods and detecting collision between hairs and head base on ellipse sphere.
Keywords
digital simulation; interpolation; virtual reality; 3D interpolation method; NURBS; collision detection; ellipse sphere; hair material simulation approach; head base; real hair motion; virtual human; virtual reality; Hair; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Asian Control Conference, 2009. ASCC 2009. 7th
Conference_Location
Hong Kong
Print_ISBN
978-89-956056-2-2
Electronic_ISBN
978-89-956056-9-1
Type
conf
Filename
5276402
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