Title :
A Persuasive game for social development of children in Indian cultural context — A Human Computer Interaction design approach
Author :
Ponnada, A. ; Ketan, K.V. ; Yammiyavar, Pradeep
Author_Institution :
Indian Inst. of Technol. Guwahati, Guwahati, India
Abstract :
In this paper, we present a Human centered Human Computer Interaction design approach for conceptualization of Persuasive games relevant to Indian cultural context. Core of the protocol process adopted involved semi-structured interviews with nineteen Indian families, where parents have reported certain behaviors, which they wished to change in their children in a positive way. On qualitative evaluation of parents´ responses using Fogg´s behavior model as the basis, it was found that “diffidence” or “shyness” is one such behavior that demands most from the children in order to bring a positive change using the medium of digital games. The game units such as characters, objects, and environment were derived from the analysis of field notes of the semi-structured interviews. We have used a method analogue to “Grow-A-Game” technique to generate the game concept. Ultimately, we present a final persuasive game concept which is intended to bring about positive changes in children´ diffidence and shyness behaviors.
Keywords :
behavioural sciences computing; computer games; cultural aspects; human computer interaction; protocols; Fogg behavior model; Grow-A-Game technique; Indian cultural context; children social development; digital game; game units; human centered human computer interaction design; persuasive game; protocol process; semistructured interview; Abstracts; Context; Cultural differences; Educational institutions; Games; Human computer interaction; Interviews; Digital games; Persuasive Technology; Qualitative Research;
Conference_Titel :
Intelligent Human Computer Interaction (IHCI), 2012 4th International Conference on
Conference_Location :
Kharagpur
Print_ISBN :
978-1-4673-4367-1
DOI :
10.1109/IHCI.2012.6481863