DocumentCode
1609666
Title
Emotion from Game pidgin language using SVM
Author
Rudra, Tarashankar ; Kavakli, Manolya ; Tien, David
Author_Institution
Dept. of Comput., Macquarie Univ., Sydney, NSW, Australia
fYear
2006
Firstpage
1
Lastpage
4
Abstract
This paper explores the possibility of sensing emotional states of neutral or anger from pidgin utterances using Support vector machine (SVM). The objective of the paper is to show that in speech interactive computer games, a new language called Game pidgin language (GPL) can not only generate real time spoken response from the non-player-character but also capture and express emotions.
Keywords
computer games; emotion recognition; human computer interaction; interactive systems; speech recognition; support vector machines; SVM; anger state; emotion recognition; game pidgin language; human-computer interaction; neutral state; speech interactive computer game; support vector machine; Animation; Data mining; Emotion recognition; Humans; Natural languages; Peer to peer computing; Speech processing; Support vector machine classification; Support vector machines; Vocabulary; GPL; Pidgin; SVM;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing & Informatics, 2006. ICOCI '06. International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-1-4244-0219-9
Electronic_ISBN
978-1-4244-0220-5
Type
conf
DOI
10.1109/ICOCI.2006.5276526
Filename
5276526
Link To Document