• DocumentCode
    1618301
  • Title

    A probabilistic framework for Automated Mechanism Design

  • Author

    Tadjouddine, Emmanuel M.

  • Author_Institution
    Dept. of Comput. Sci. & Software Eng., Xi´´an Jiaotong-Liverpool Univ., Suzhou, China
  • fYear
    2010
  • Firstpage
    315
  • Lastpage
    320
  • Abstract
    This paper presents a probabilistic framework that can be used to automatically generate verifiable mechanisms for multi-agent systems wherein agents need to trust the system. Such settings require designing mechanisms given agents´ requirements, which are expressed as constraints and desirable properties such as incentive compatibility. Our framework is based on a game-playing scenario wherein a game is viewed as a set of computer codes and is run using a designer. The designer can be viewed as a probabilistic polytime Turing machine interacting with the game in order to achieve a given objective or simply win it. This results in a sequence of games where the probability for the designer winning the game is bounded from above by the probability of the game setting a Boolean variable to true. By analyzing the game-play as a Markov decision process, we identified cases where the interactions between the designer and the game yield a positive outcome. This methodology can be used to deploy for example agent mediated e-commerce systems.
  • Keywords
    Markov processes; Turing machines; game theory; multi-agent systems; Markov decision process; automated mechanism design; boolean variable; e-commerce system; game playing scenario; multiagent system; probabilistic framework; probabilistic polytime turing machine; Markov processes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Service Operations and Logistics and Informatics (SOLI), 2010 IEEE International Conference on
  • Conference_Location
    Qingdao, Shandong
  • Print_ISBN
    978-1-4244-7118-8
  • Type

    conf

  • DOI
    10.1109/SOLI.2010.5551559
  • Filename
    5551559