DocumentCode :
1620548
Title :
Controlled blending in contact situations
Author :
Angelidis, Alexis ; Jepp, Pauline ; Cani, Marie-Paule
Author_Institution :
iMAGIS-GRAVIR, INRIA, Montbonnot, France
fYear :
2002
fDate :
6/24/1905 12:00:00 AM
Firstpage :
137
Lastpage :
144
Abstract :
Interactive implicit modelling with complex skeletons was improved with the introduction of primitives defined at different LODs. These implicit primitives use a subdivision curve as a skeleton. In this paper an extension to this representation is presented, in order to make it suitable for the interactive modelling and animation of soft objects in contact situations. The first contribution improves the display method for subdivision-based implicit primitives; this uses an adaptive polygonisation which locally refines, where necessary, according to the currently selected LOD. The second contribution consists of a new method for preventing unwanted blending when a skeleton-curve folds back onto itself. The third introduces local deformations where surfaces that should not blend come into contact. We illustrate the benefits of this methodology by describing two applications: the interactive modelling of complex organic shapes in contact situations and the physically-based animation of such organic shapes
Keywords :
computational geometry; computer animation; solid modelling; adaptive polygonisation; complex skeletons; computer animation; contact situations; controlled blending; geometric primitives; interactive complex organic shape modeling; interactive implicit modelling; interactive modelling; local deformations; soft objects; subdivision curve; subdivision-based implicit primitives; Chromium; Shape; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Shape Modeling International, 2002. Proceedings
Conference_Location :
Banff, Alta.
Print_ISBN :
0-7695-1546-0
Type :
conf
DOI :
10.1109/SMI.2002.1003538
Filename :
1003538
Link To Document :
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