Title :
Procedural approach to generate real time motions of cloth
Author :
Bae, Hee Jung ; Ryu, Kwyan Woo ; Jang, Byung Tae
fDate :
6/24/1905 12:00:00 AM
Abstract :
The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it is not easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the nonlinearity which is a vital feature in the realistic deformation of cloth and responds to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth can be generated. As a result, cloth animation that is stable despite the fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, can be created
Keywords :
computational geometry; computer animation; real-time systems; realistic images; virtual reality; cloth animation; game programming; geometrical relation; natural cloth movement; nonlinear deformation properties; position-based approximation method; real time cloth motion generation; realistic cloth deformation; virtual reality; Anisotropic magnetoresistance; Approximation methods; Deformable models; Error correction; Finite element methods; Linear systems; Shape; Solid modeling; Springs; Telecommunication computing;
Conference_Titel :
Shape Modeling International, 2002. Proceedings
Conference_Location :
Banff, Alta.
Print_ISBN :
0-7695-1546-0
DOI :
10.1109/SMI.2002.1003548