DocumentCode
1620947
Title
Affine-invariant skeleton of 3D shapes
Author
Mortara, M. ; Patané, G.
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
245
Lastpage
252
Abstract
Different application fields have shown increasing interest in shape description oriented to recognition and similarity issues. Beyond the application aims, the capability of handling details separating them from building elements, the invariance to a set of geometric transformations, the uniqueness and stability to noise represent fundamental properties of each proposed model. This paper defines an affine-invariant skeletal representation; starting from global features of a 3D shape, located by curvature properties, a Reeb graph is defined using the topological distance as a quotient function. If the mesh has uniformly spaced vertices, this Reeb graph can also be rendered as a geometric skeleton defined by the barycenters of pseudo-geodesic circles sequentially expanded from all the feature points
Keywords
computational geometry; 3D shapes; Reeb graph; affine-invariant skeleton; barycenters; curvature properties; geometric transformations; global features; mesh; noise stability; pseudo-geodesic circles; quotient function; recognition; shape description; similarity; topological distance; uniformly spaced vertices; uniqueness; Ear; Horses; Level set; Shape; Skeleton; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling International, 2002. Proceedings
Conference_Location
Banff, Alta.
Print_ISBN
0-7695-1546-0
Type
conf
DOI
10.1109/SMI.2002.1003552
Filename
1003552
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