DocumentCode
1621554
Title
Simulation in an object-oriented world
Author
Joines, Jeffrey A. ; Roberts, Stephen D.
Author_Institution
Dept. of Ind. Eng., North Carolina State Univ., Raleigh, NC, USA
Volume
1
fYear
1999
fDate
6/21/1905 12:00:00 AM
Firstpage
132
Abstract
An object-oriented simulation (OOS) consists of a set of objects that interact with each other over time. This paper provides a presentation of OOS design elements by contrasting OOS with its procedural counterparts. The elements of component technology are addressed along with the important issue of composition (components) versus inheritance that distinguishes object-based from object-oriented languages
Keywords
digital simulation; inheritance; object-oriented languages; object-oriented programming; software reusability; component technology; composition; inheritance; object oriented design; object-based languages; object-oriented languages; object-oriented simulation; Computational modeling; Computer languages; Computer simulation; Functional programming; Libraries; Object oriented modeling; Power engineering computing; Power system modeling; Simultaneous localization and mapping; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference Proceedings, 1999 Winter
Conference_Location
Phoenix, AZ
Print_ISBN
0-7803-5780-9
Type
conf
DOI
10.1109/WSC.1999.823062
Filename
823062
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