• DocumentCode
    1621554
  • Title

    Simulation in an object-oriented world

  • Author

    Joines, Jeffrey A. ; Roberts, Stephen D.

  • Author_Institution
    Dept. of Ind. Eng., North Carolina State Univ., Raleigh, NC, USA
  • Volume
    1
  • fYear
    1999
  • fDate
    6/21/1905 12:00:00 AM
  • Firstpage
    132
  • Abstract
    An object-oriented simulation (OOS) consists of a set of objects that interact with each other over time. This paper provides a presentation of OOS design elements by contrasting OOS with its procedural counterparts. The elements of component technology are addressed along with the important issue of composition (components) versus inheritance that distinguishes object-based from object-oriented languages
  • Keywords
    digital simulation; inheritance; object-oriented languages; object-oriented programming; software reusability; component technology; composition; inheritance; object oriented design; object-based languages; object-oriented languages; object-oriented simulation; Computational modeling; Computer languages; Computer simulation; Functional programming; Libraries; Object oriented modeling; Power engineering computing; Power system modeling; Simultaneous localization and mapping; Writing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference Proceedings, 1999 Winter
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    0-7803-5780-9
  • Type

    conf

  • DOI
    10.1109/WSC.1999.823062
  • Filename
    823062