DocumentCode :
1621554
Title :
Simulation in an object-oriented world
Author :
Joines, Jeffrey A. ; Roberts, Stephen D.
Author_Institution :
Dept. of Ind. Eng., North Carolina State Univ., Raleigh, NC, USA
Volume :
1
fYear :
1999
fDate :
6/21/1905 12:00:00 AM
Firstpage :
132
Abstract :
An object-oriented simulation (OOS) consists of a set of objects that interact with each other over time. This paper provides a presentation of OOS design elements by contrasting OOS with its procedural counterparts. The elements of component technology are addressed along with the important issue of composition (components) versus inheritance that distinguishes object-based from object-oriented languages
Keywords :
digital simulation; inheritance; object-oriented languages; object-oriented programming; software reusability; component technology; composition; inheritance; object oriented design; object-based languages; object-oriented languages; object-oriented simulation; Computational modeling; Computer languages; Computer simulation; Functional programming; Libraries; Object oriented modeling; Power engineering computing; Power system modeling; Simultaneous localization and mapping; Writing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference Proceedings, 1999 Winter
Conference_Location :
Phoenix, AZ
Print_ISBN :
0-7803-5780-9
Type :
conf
DOI :
10.1109/WSC.1999.823062
Filename :
823062
Link To Document :
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