DocumentCode :
1622021
Title :
Genetic network programming with reinforcement learning for generating agent behavior in the benchmark problems
Author :
Mabu, Shingo ; Hirasawa, Kotaro ; Hu, Jinglu
Author_Institution :
Waseda Univ., Fukuoka, Japan
Volume :
1
fYear :
2004
Firstpage :
918
Abstract :
A new graph-based evolutionary algorithm named "genetic network programming, GNP" has been proposed. GNP represents its solutions as graph structures which have distinguished expression ability. In this paper, we propose GNP with reinforcement learning. Evolutionary algorithm of GNP makes a very compact graph structure and reinforcement learning of GNP improves search speed for solutions.
Keywords :
genetic algorithms; graph theory; learning (artificial intelligence); multi-agent systems; search problems; agent behavior; genetic network programming; graph-based evolutionary algorithm; reinforcement learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SICE 2004 Annual Conference
Conference_Location :
Sapporo
Print_ISBN :
4-907764-22-7
Type :
conf
Filename :
1491536
Link To Document :
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