• DocumentCode
    1624738
  • Title

    Education Theory and Vertical Curricular Organization Based with Individual RFID Integrated Game-Learning for Primary Education

  • Author

    Jian, Ming-Shen ; Chien, Tzu-Yao ; Chen, Sin-Han ; Liu, Chia-Yu ; Ku, Che Chuan ; Hsu, Shu Hui

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Formosa Univ., Yunlin, Taiwan
  • fYear
    2012
  • Firstpage
    582
  • Lastpage
    587
  • Abstract
    For general teachers, in order to product digital teaching games more in line with the teaching theory and principles, the Education Theory and Vertical Curricular Organization Based with Individual RFID Integrated Modular Scenario Design of Game-Learning for Primary Education is proposed. This designed RPG learning games are based on the structure of primary curriculum courses according to the Vertical Curricular Organization method. By the completed modular digital games, in addition to be easy for changing the module game units, the information of individual system user such as the learning situations, the degree of understanding, the accuracy of problem solving can be storage into the RFID tag. Through the RFID system and the game central servers, the information of individual user can be exchanged between different computers. Users can connect to the learning-game system any where any time for the continued learning. In addition, the continuous assessment for teachers or directors can be enhanced. Furthermore, the primary students can learn advanced courses themselves by playing the advanced scenarios of the game-learning even without the assistant of teachers. The verification and experiment results show that the teaching performance is obviously outstanding.
  • Keywords
    computer aided instruction; computer games; educational courses; radiofrequency identification; teaching; RPG learning games; digital teaching games; education theory; individual RFID integrated game-learning; integrated modular scenario design; primary education; vertical curricular organization; Concrete; Databases; Education; Games; Radiofrequency identification; Education Theory; Game-Learning; Modular Scenario Design; RFID; Vertical Curricular Organization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology (ICACT), 2012 14th International Conference on
  • Conference_Location
    PyeongChang
  • ISSN
    1738-9445
  • Print_ISBN
    978-1-4673-0150-3
  • Type

    conf

  • Filename
    6174736