DocumentCode :
1633101
Title :
Guard heuristic by dynamic fuzzy reasoning model for Chinese chess
Author :
Chen, Mei-En ; Huang, Yo-Ping
Author_Institution :
Dept. of Comput. Sci. & Eng., Tatung Inst. of Technol., Taipei, Taiwan
fYear :
1995
Firstpage :
530
Lastpage :
533
Abstract :
The paper provides a novel Chinese chess model which is based on a fuzzy cognitive map (FCM) and rule-based system for reasoning a best legal move. A 10×9 guard matrix is generated by FCM to show the status of each intersection. Each entry in the matrix is called a guard value which indicates how an intersection is guarded by the player´s side or attacked by the opponent´s. Based on the proposed model, not only can the legitimacy of the next move be improved but the decision time is much shorter than the same tree searching method of the alpha-beta model. An example is given to verify the effectiveness of the proposed methodology
Keywords :
cognitive systems; decision theory; fuzzy logic; fuzzy neural nets; game theory; games of skill; heuristic programming; knowledge based systems; matrix algebra; tree searching; Chinese chess model; alpha-beta model; best legal move; decision time; dynamic fuzzy reasoning model; fuzzy cognitive map; guard heuristic; guard matrix; guard value; intersection status; next move legitimacy; opponent´s side; player´s side; rule-based system; tree searching method; Computer science; Decision trees; Fuzzy cognitive maps; Fuzzy reasoning; Fuzzy systems; Knowledge based systems; Law; Legal factors; Minimax techniques; Neurons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Uncertainty Modeling and Analysis, 1995, and Annual Conference of the North American Fuzzy Information Processing Society. Proceedings of ISUMA - NAFIPS '95., Third International Symposium on
Conference_Location :
College Park, MD
Print_ISBN :
0-8186-7126-2
Type :
conf
DOI :
10.1109/ISUMA.1995.527751
Filename :
527751
Link To Document :
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