• DocumentCode
    1637007
  • Title

    Towards a genetic algorithms approach to designing 3D polygonal tree models

  • Author

    Mazza, Raymond H. ; Congdon, Clare Bates

  • Author_Institution
    Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
  • Volume
    2
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    1842
  • Lastpage
    1847
  • Abstract
    The OpenGL graphics libraries (http://www.opengl.org) provide a powerful environment for programming three-dimensional virtual worlds, and are used in a wide variety of applications. However, the creation of individual 3D models to include within a virtual world is an arduous and time-consuming process. We have designed GenTree, an interactive system that uses genetic algorithms to evolve 3D tree models to be used in virtual environments. The system evolves a set of parameters used to render the trees, with a fitness function provided by user input. The initial system works with a modest set of parameters and uses relatively crude rectangles for rendering, but is able to evolve a variety of plant shapes, including deciduous trees, evergreens, and shrubbery
  • Keywords
    genetic algorithms; interactive systems; realistic images; rendering (computer graphics); software libraries; solid modelling; 3D polygonal tree model design; GenTree; OpenGL graphics libraries; fitness function; genetic algorithms; interactive system; plant shapes; rendering; three-dimensional virtual worlds; Algorithm design and analysis; Animation; Genetic algorithms; Graphics; Interactive systems; Libraries; Process design; Rendering (computer graphics); Shape; Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2002. CEC '02. Proceedings of the 2002 Congress on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    0-7803-7282-4
  • Type

    conf

  • DOI
    10.1109/CEC.2002.1004523
  • Filename
    1004523