DocumentCode
1639769
Title
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game
Author
Liu, Huey-Ing ; Lo, Yun-Ting
Author_Institution
Dept. of Electron. Eng., Fu Jen Catholic Univ., Taipei
fYear
2008
Firstpage
584
Lastpage
589
Abstract
MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players, huge server load and player cheating are the two major problems of MMOGs. This paper studies the load and cheating issues of MMORPGs. Hybrid architecture by combining P2P architecture and client/server architecture is proposed for MMORPGs to reduce server load and improve scalability and flexibility. A fully distributed anti-cheating mechanism with players reciprocally monitoring is also designed in this paper. Analytical and simulation results demonstrate that the proposed architecture significantly reduces server load, increase system scalability, and efficiently detects cheating.
Keywords
client-server systems; computer games; peer-to-peer computing; client-server architecture; distributed anticheating peer-to-peer architecture; massive multiplayer online role playing game; Computer networks; Distributed computing; Grid computing; IP networks; Internet; Network servers; Peer to peer computing; Scalability; Watches; Web server; MMOG; MMORPG; P2P;
fLanguage
English
Publisher
ieee
Conference_Titel
Cluster Computing and the Grid, 2008. CCGRID '08. 8th IEEE International Symposium on
Conference_Location
Lyon
Print_ISBN
978-0-7695-3156-4
Electronic_ISBN
978-0-7695-3156-4
Type
conf
DOI
10.1109/CCGRID.2008.49
Filename
4534267
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