• DocumentCode
    1639769
  • Title

    DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game

  • Author

    Liu, Huey-Ing ; Lo, Yun-Ting

  • Author_Institution
    Dept. of Electron. Eng., Fu Jen Catholic Univ., Taipei
  • fYear
    2008
  • Firstpage
    584
  • Lastpage
    589
  • Abstract
    MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players, huge server load and player cheating are the two major problems of MMOGs. This paper studies the load and cheating issues of MMORPGs. Hybrid architecture by combining P2P architecture and client/server architecture is proposed for MMORPGs to reduce server load and improve scalability and flexibility. A fully distributed anti-cheating mechanism with players reciprocally monitoring is also designed in this paper. Analytical and simulation results demonstrate that the proposed architecture significantly reduces server load, increase system scalability, and efficiently detects cheating.
  • Keywords
    client-server systems; computer games; peer-to-peer computing; client-server architecture; distributed anticheating peer-to-peer architecture; massive multiplayer online role playing game; Computer networks; Distributed computing; Grid computing; IP networks; Internet; Network servers; Peer to peer computing; Scalability; Watches; Web server; MMOG; MMORPG; P2P;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cluster Computing and the Grid, 2008. CCGRID '08. 8th IEEE International Symposium on
  • Conference_Location
    Lyon
  • Print_ISBN
    978-0-7695-3156-4
  • Electronic_ISBN
    978-0-7695-3156-4
  • Type

    conf

  • DOI
    10.1109/CCGRID.2008.49
  • Filename
    4534267