DocumentCode :
1640443
Title :
Cost/performance trade-off in floating-point unit design for 3D geometry processor
Author :
Jeong, Cheol-ho ; Park, Woo-Chan ; Tack-Don Dan ; Kim, Shin-Dug
Author_Institution :
Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
fYear :
1999
fDate :
6/21/1905 12:00:00 AM
Firstpage :
104
Lastpage :
107
Abstract :
Geometry processing in three dimensional (3D) graphics application is characterized by a large amount of inherent parallelism and floating-point instructions. This processing is accelerated with multiple geometry processors that have fast floating-point unit (FPU). There are many design alternatives in the geometry processor design that are suitable for multiple configurations. With these alternatives, designers have to consider design cost and complexity. In this paper design considerations and trade-off factors are evaluated with floating-point arithmetic unit organization and implementation. First, geometry-processing steps are described and consideration factors are summarized to find design considerations of FPU for geometry processing Then, based on these design considerations, implementation trade-off factors are evaluated. In addition, floating-point division algorithms and their implementation are evaluated in the point of trade-off. Among the design alternatives for floating-point arithmetic units, the best organization with minimal investment is separate adder/multiplier and radix-16 SRT divider. And split register file permits area saving and instruction issue rate increase. In the processing of whole geometry pipeline stages, 45.5% of execution time improvement is achieved with this configuration. It is a cost-effective design. In addition, execution time and throughput trade-off must be considered for high-end 3D graphics system design
Keywords :
computer graphic equipment; floating point arithmetic; integrated circuit design; microprocessor chips; pipeline processing; 3D geometry processor; 3D graphics application; area saving; complexity; cost-effective design; cost/performance trade-off; design considerations; design cost; execution time; floating-point arithmetic unit organization; floating-point arithmetic units; floating-point division algorithms; floating-point instructions; floating-point unit design; geometry-processing steps; implementation trade-off factors; instruction issue rate increase; multiple configurations; multiple geometry processors; radix-16 SRT divider; split register file; throughput trade-off; trade-off factors; whole geometry pipeline stages; Acceleration; Algorithm design and analysis; Bandwidth; Computational geometry; Costs; Floating-point arithmetic; Graphics; Hardware; Information retrieval; Spatial databases;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
ASICs, 1999. AP-ASIC '99. The First IEEE Asia Pacific Conference on
Conference_Location :
Seoul
Print_ISBN :
0-7803-5705-1
Type :
conf
DOI :
10.1109/APASIC.1999.824039
Filename :
824039
Link To Document :
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