DocumentCode
1642182
Title
Flexible parametrization of scene graphs
Author
Reitmayr, Gerhard ; Schmalstieg, Dieter
Author_Institution
Dept. of Eng., Cambridge Univ., UK
fYear
2005
Firstpage
51
Lastpage
58
Abstract
Scene graphs have become an established tool for developing interactive 3D applications, but with the focus lying on support for multi-processor and multi-pipeline systems, for distributed applications and for advanced rendering effects. Contrary to these developments, this work focusses on the expressiveness of the scene graph structure as a central tool for developing 3D user interfaces. We present the idea of a context for the traversal of a scene graph which allows to parameterize a scene graph and reuse it for different purposes. Such context sensitive scene graphs improve the inherent flexibility of a scene graph acting as a template with parameters bound during traversal. An implementation of this concept using an industry standard scene graph library is described and its use in a set of applications from the area of mobile augmented reality is demonstrated.
Keywords
augmented reality; data structures; graph theory; mobile computing; rendering (computer graphics); software architecture; software libraries; user interface management systems; 3D user interfaces; distributed applications; interactive 3D applications; mobile augmented reality; multipipeline systems; multiprocessor systems; rendering; scene graph library; scene graph parametrization; scene graph structure; software design; Application software; Augmented reality; Data structures; Geometry; Layout; Navigation; Rendering (computer graphics); Software design; Software libraries; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492753
Filename
1492753
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