DocumentCode
1642318
Title
Realistic virtual grasping
Author
Borst, Christoph W. ; Indugula, Arun P.
Author_Institution
Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA
fYear
2005
Firstpage
91
Lastpage
98
Abstract
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration of hand and object models, and performs force rendering for force-feedback gloves in a single framework. Our approach couples tracked hand configuration to a simulation-controlled articulated hand model using a system of linear and torsional spring-dampers. We discuss an implementation of our approach that uses a widely-available simulation tool for collision detection and response. We illustrate the resulting behavior of the virtual hand model and of grasped objects, and we show that the simulation rate is sufficient for control of current force-feedback glove designs. We also present a prototype of a system we are developing to support natural whole-hand interactions in a desktop-sized workspace.
Keywords
data gloves; force feedback; human computer interaction; rendering (computer graphics); solid modelling; virtual reality; 3D interaction; collision detection; data glove; desktop virtual reality; force rendering; force-feedback gloves; hand configuration tracking; linear spring-dampers; object model; physically-based interaction; realistic virtual grasping; simulation-controlled articulated hand model; torsional spring-dampers; virtual hand model; virtual object manipulation; visual interpenetration; Chromium; Computational modeling; Computer graphics; Force control; Force feedback; Grasping; Haptic interfaces; Physics computing; Prototypes; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492758
Filename
1492758
Link To Document