DocumentCode
1642636
Title
Immersiveness and symmetry in copresent scenarios
Author
Heldal, Ilona ; Schroeder, Ralph ; Steed, Anthony ; Axelsson, Ann-Sofie ; Spant, M. ; Wideström, Josef
Author_Institution
Dept. of Technol. & Soc., Chalmers Univ. of Technol., Goteborg, Sweden
fYear
2005
Firstpage
171
Lastpage
178
Abstract
Collaboration at a distance has long been a research goal of distributed virtual environments. A number of recent technologies, including immersive projection technology systems (IPTs) and head-mounted displays (HMDs), promise a new generation of technologies that are more intuitive to use than desktop-based systems. This paper presents an experiment that compares collaboration in five different settings. Pairs collaborated on the same puzzle-solving task using one of: an IPT connected to another IPT, an IPT connected to an HMD, an IPT connected to a desktop system, two connected desktop systems, or face-to-face collaboration with real objects. The findings demonstrate the benefits of using immersive technologies, and show the advantages of using symmetrical settings for better performance. Some usability problems of the different distributed settings are addressed, as well as factors such as "presence" and "copresence" and how these contribute to the participants\´ overall experiences.
Keywords
distributed processing; groupware; helmet mounted displays; microcomputers; virtual reality; asymmetry; copresent scenarios; desktop system; distributed virtual environments; face-to-face collaboration; head-mounted displays; immersive projection technology systems; puzzle-solving task; user experiences; Chromium; Collaboration; Collaborative work; Computer displays; Computer science; Educational institutions; Internet; Usability; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492771
Filename
1492771
Link To Document