DocumentCode
1642691
Title
Automatic relighting of overlapping textures of a 3D model
Author
Beauchesne, Etienne ; Sbastien, R.
Author_Institution
Dept. d´´Inf. et de Recherche Oper., Montreal Univ., Que., Canada
Volume
2
fYear
2003
Abstract
The paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color response of the camera. This situation arises frequently when a single object is digitized using multiple 3D scanners. Our goal is to remove any visible seam and improve color consistency between the textures in order to merge them afterwards. To achieve this, we propose an efficient algorithm to compute the "ratio lighting" of two textures, derive a common lighting from it, and use it to "relight" each texture. We illustrate our method by correcting textures of human faces acquired with several structured-light 3D scanners. Experimental results are realistic and demonstrate how this method can reduce the need to calibrate colors or explicitly solve for the illumination.
Keywords
cameras; image colour analysis; image enhancement; image scanners; image texture; 3D geometry; 3D model; 3D scanner; automatic relighting; camera; color calibration; color consistency improvement; color response; human face; illumination; lighting condition; object digitizing; overlapping image texture; ratio lighting; structured-light scanner; texture correction; visible seam removal; Cameras; Color; Face; Geometry; Histograms; Humans; Lighting; Merging; Pixel; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2003. Proceedings. 2003 IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-1900-8
Type
conf
DOI
10.1109/CVPR.2003.1211467
Filename
1211467
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