DocumentCode
1642775
Title
Spherical stereo for the construction of immersive VR environment
Author
Li, Shigang ; Fukumori, Kiyotaka
Author_Institution
Fac. of Eng., Iwate Univ., Japan
fYear
2005
Firstpage
217
Lastpage
222
Abstract
By representing projection of a point at space on a spherical image, called spherical projection, the conventional stereo algorithm can be reformulated. This means that we can acquire the whole surrounding 3D structure of environments for the construction of immersive VR (virtual reality) environment by full view spherical images, called spherical stereo, instead of the conventional approach that uses a normal camera with a limited view to take multiple plane images, reconstructs parts of the environment structure from multiple image pairs, respectively, and finally fuses them as the whole surrounding 3D structure of environments. In this paper we give the concrete approach to realize this spherical stereo method and show the effectiveness of this method.
Keywords
computational geometry; solid modelling; virtual reality; 3D structure; environment structure; image pairs; immersive virtual reality environment; plane images; point projection representation; sherical stereo; spherical image; spherical projection; spherical stereo; stereo algorithm; Cameras; Chromium; Concrete; Fuses; Image converters; Image reconstruction; Lenses; Robot vision systems; Stereo image processing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492777
Filename
1492777
Link To Document