• DocumentCode
    1642775
  • Title

    Spherical stereo for the construction of immersive VR environment

  • Author

    Li, Shigang ; Fukumori, Kiyotaka

  • Author_Institution
    Fac. of Eng., Iwate Univ., Japan
  • fYear
    2005
  • Firstpage
    217
  • Lastpage
    222
  • Abstract
    By representing projection of a point at space on a spherical image, called spherical projection, the conventional stereo algorithm can be reformulated. This means that we can acquire the whole surrounding 3D structure of environments for the construction of immersive VR (virtual reality) environment by full view spherical images, called spherical stereo, instead of the conventional approach that uses a normal camera with a limited view to take multiple plane images, reconstructs parts of the environment structure from multiple image pairs, respectively, and finally fuses them as the whole surrounding 3D structure of environments. In this paper we give the concrete approach to realize this spherical stereo method and show the effectiveness of this method.
  • Keywords
    computational geometry; solid modelling; virtual reality; 3D structure; environment structure; image pairs; immersive virtual reality environment; plane images; point projection representation; sherical stereo; spherical image; spherical projection; spherical stereo; stereo algorithm; Cameras; Chromium; Concrete; Fuses; Image converters; Image reconstruction; Lenses; Robot vision systems; Stereo image processing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2005. Proceedings. VR 2005. IEEE
  • Conference_Location
    Bonn
  • Print_ISBN
    0-7803-8929-8
  • Type

    conf

  • DOI
    10.1109/VR.2005.1492777
  • Filename
    1492777