DocumentCode
1643575
Title
Eye gaze tracking using an active stereo head
Author
Beymer, David ; Flickner, Myron
Author_Institution
IBM Almaden Res. Center, San Jose, CA, USA
Volume
2
fYear
2003
Abstract
In the eye gaze tracking problem, the goal is to determine where on a monitor screen a computer user is looking, ie., the gaze point. Existing systems generally have one of two limitations: either the head must remain fixed in front of a stationary camera, or, to allow for head motion, the user must wear an obstructive device. We introduce a 3D eye tracking system where the head motion is allowed without the need for markers or worn devices. We use a pair of stereo systems: a wide angle stereo system detects the face and steers an active narrow FOV stereo system to track the eye at high resolution. For high resolution tracking, the eye is modeled in 3D, including the corneal ball, pupil and fovea. We discuss the calibration of the stereo systems, the eye model, eye detection and tracking, and we close with an evaluation of the accuracy of the estimated gaze point on the monitor.
Keywords
face recognition; motion estimation; object detection; stereo image processing; target tracking; 3D eye model; 3D eye tracking system; active narrow FOV stereo system; active stereo head; computer user; corneal ball; eye gaze tracking; face detection; fovea; gaze point estimation; head motion; high resolution tracking; monitor screen; pupil; stereo system calibration; wide angle stereo system; Application software; Calibration; Cameras; Computer displays; Computerized monitoring; Face detection; Hardware; Head; Stereo vision; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2003. Proceedings. 2003 IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-1900-8
Type
conf
DOI
10.1109/CVPR.2003.1211502
Filename
1211502
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