• DocumentCode
    1649011
  • Title

    Aspects of what makes or breaks a museum AR experience

  • Author

    Madsen, Claus B. ; Madsen, Jacob B. ; Morrison, Andrew

  • Author_Institution
    Department of Architecture, Design and Media Technology, Aalborg University, Denmark
  • fYear
    2012
  • Firstpage
    91
  • Lastpage
    92
  • Abstract
    The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
  • Keywords
    Animation; Augmented reality; Floors; Games; Tablet computers; Visualization; Augmented Reality; children; edutainment; embodiment; game; iPad; infotainment; museum; visual exploration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    978-1-4673-4663-4
  • Electronic_ISBN
    978-1-4673-4664-1
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2012.6483996
  • Filename
    6483996