DocumentCode
1649011
Title
Aspects of what makes or breaks a museum AR experience
Author
Madsen, Claus B. ; Madsen, Jacob B. ; Morrison, Andrew
Author_Institution
Department of Architecture, Design and Media Technology, Aalborg University, Denmark
fYear
2012
Firstpage
91
Lastpage
92
Abstract
The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
Keywords
Animation; Augmented reality; Floors; Games; Tablet computers; Visualization; Augmented Reality; children; edutainment; embodiment; game; iPad; infotainment; museum; visual exploration;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
Conference_Location
Atlanta, GA, USA
Print_ISBN
978-1-4673-4663-4
Electronic_ISBN
978-1-4673-4664-1
Type
conf
DOI
10.1109/ISMAR-AMH.2012.6483996
Filename
6483996
Link To Document