DocumentCode
1649031
Title
GeoBoids: A mobile AR application for exergaming
Author
Lindeman, Robert W. ; Gun Lee ; Beattie, Leigh ; Gamper, Hannes ; Pathinarupothi, Rahul ; Akhilesh, Aswin
Author_Institution
The Human Interface Technology Laboratory New Zealand, University of Canterbury, New Zealand
fYear
2012
Firstpage
93
Lastpage
94
Abstract
We have designed a mobile Augmented Reality (AR) game which incorporates video see-through and spatialized audio AR techniques and encourages player movement in the real world. In the game, called GeoBoids, the player is surrounded by flocks of virtual creatures that are visible and audible through mobile AR application. The goal is for the player to run to the location of a GeoBoid swarm in the real world, capture all the creatures there, then run to the next swarm and repeat, before time runs out, encouraging the player to exercise during game play. The most novel elements of the game are the use of audio input and output for interacting with the creatures. The interface design of the game includes AR visualization, spatialized audio, touch gestures and whistle interaction. Feedback from users in a preliminary user study was mostly positive on overall game play and the design of the UI, while the results also revealed improvements were needed for whistle interaction and the visual design of the GeoBoids.
Keywords
Augmented reality; Cameras; Entertainment industry; Games; Mobile communication; Sensors; Visualization; Augmented Reality; Exergaming; Gaming; Mobile; Spatialized Audio;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
Conference_Location
Atlanta, GA, USA
Print_ISBN
978-1-4673-4663-4
Electronic_ISBN
978-1-4673-4664-1
Type
conf
DOI
10.1109/ISMAR-AMH.2012.6483997
Filename
6483997
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