• DocumentCode
    1649031
  • Title

    GeoBoids: A mobile AR application for exergaming

  • Author

    Lindeman, Robert W. ; Gun Lee ; Beattie, Leigh ; Gamper, Hannes ; Pathinarupothi, Rahul ; Akhilesh, Aswin

  • Author_Institution
    The Human Interface Technology Laboratory New Zealand, University of Canterbury, New Zealand
  • fYear
    2012
  • Firstpage
    93
  • Lastpage
    94
  • Abstract
    We have designed a mobile Augmented Reality (AR) game which incorporates video see-through and spatialized audio AR techniques and encourages player movement in the real world. In the game, called GeoBoids, the player is surrounded by flocks of virtual creatures that are visible and audible through mobile AR application. The goal is for the player to run to the location of a GeoBoid swarm in the real world, capture all the creatures there, then run to the next swarm and repeat, before time runs out, encouraging the player to exercise during game play. The most novel elements of the game are the use of audio input and output for interacting with the creatures. The interface design of the game includes AR visualization, spatialized audio, touch gestures and whistle interaction. Feedback from users in a preliminary user study was mostly positive on overall game play and the design of the UI, while the results also revealed improvements were needed for whistle interaction and the visual design of the GeoBoids.
  • Keywords
    Augmented reality; Cameras; Entertainment industry; Games; Mobile communication; Sensors; Visualization; Augmented Reality; Exergaming; Gaming; Mobile; Spatialized Audio;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    978-1-4673-4663-4
  • Electronic_ISBN
    978-1-4673-4664-1
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2012.6483997
  • Filename
    6483997