DocumentCode
1658557
Title
The cyborg´s dilemma: embodiment in virtual environments
Author
Biocca, Frank
Author_Institution
Media Interface & Network Design Lab., Michigan State Univ., East Lansing, MI, USA
fYear
1997
Firstpage
12
Lastpage
26
Abstract
The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered
Keywords
human factors; social aspects of automation; user interfaces; virtual reality; avatar representation; body image; body schema distortion; cyborg dilemma; human body representation; physical presence; self presence; social presence; virtual environments; virtual reality interfaces; Avatars; Buildings; Cognition; Explosives; Instruments; Intelligent networks; Space technology; Virtual environment; Virtual reality; Wiring;
fLanguage
English
Publisher
ieee
Conference_Titel
Cognitive Technology, 1997. Humanizing the Information Age. Proceedings., Second International Conference on
Conference_Location
Aizu-Wakamatsu City
Print_ISBN
0-8186-8084-9
Type
conf
DOI
10.1109/CT.1997.617676
Filename
617676
Link To Document