• DocumentCode
    1658557
  • Title

    The cyborg´s dilemma: embodiment in virtual environments

  • Author

    Biocca, Frank

  • Author_Institution
    Media Interface & Network Design Lab., Michigan State Univ., East Lansing, MI, USA
  • fYear
    1997
  • Firstpage
    12
  • Lastpage
    26
  • Abstract
    The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered
  • Keywords
    human factors; social aspects of automation; user interfaces; virtual reality; avatar representation; body image; body schema distortion; cyborg dilemma; human body representation; physical presence; self presence; social presence; virtual environments; virtual reality interfaces; Avatars; Buildings; Cognition; Explosives; Instruments; Intelligent networks; Space technology; Virtual environment; Virtual reality; Wiring;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Technology, 1997. Humanizing the Information Age. Proceedings., Second International Conference on
  • Conference_Location
    Aizu-Wakamatsu City
  • Print_ISBN
    0-8186-8084-9
  • Type

    conf

  • DOI
    10.1109/CT.1997.617676
  • Filename
    617676