DocumentCode
1660473
Title
A Computational Model of Emotions for Agent-Based Crowds in Serious Games
Author
Aydt, Heiko ; Lees, Michael ; Luo, Linbo ; Cai, Wentong ; Low, Malcolm Yoke Hean ; Kadirvelen, Sornum Kabilen
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
Volume
2
fYear
2011
Firstpage
72
Lastpage
80
Abstract
Crowd behaviour is an interesting social phenomenon that emerges from complex interactions of individuals. An important aspect of individual behaviour is emotion which plays a significant role in all aspects of human decision making. For example, heightened emotional states can lead people to take highly unexpected or irrational actions. One popular motivation for simulation of virtual crowds is to generate believable characters in movies and computer games. Recently the concept of serious games has been introduced in both academic and industrial circles. In this paper, we propose an emotion engine, based on modern appraisal theory, that is able to model various emotional crowd characteristics. This appraisal engine is capable of capturing the dynamics of emotional contagion and we show how different crowd composition can lead to different patterns of emotional contagion. In addition, we describe a serious game designed for training military personnel in peaceful crowd control. We evaluate this engine in the context of a property protection protest scenario where the players or soldiers are tasked to maintain a peaceful protest without violence. A systematic evaluation is presented which supports the facial validity of the emotion engine and our model of emotional contagion.
Keywords
computer based training; computer games; decision making; military computing; multi-agent systems; virtual reality; agent-based crowds; appraisal engine; appraisal theory; computational model; computer games; crowd behaviour; emotion engine; emotional contagion; emotional crowd characteristics; human decision making; military personnel training; property protection protest scenario; serious games; soldiers; virtual crowd simulation; Appraisal; Computational modeling; Context; Engines; Games; Humans; Pattern matching; Crowd Simulation; Emotion Modelling; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2011 IEEE/WIC/ACM International Conference on
Conference_Location
Lyon
Print_ISBN
978-1-4577-1373-6
Electronic_ISBN
978-0-7695-4513-4
Type
conf
DOI
10.1109/WI-IAT.2011.154
Filename
6040757
Link To Document