• DocumentCode
    1660530
  • Title

    A neural network that learns to play five-in-a-row

  • Author

    Reisleben, Bernd

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., Siegen Univ., Germany
  • fYear
    1995
  • Firstpage
    87
  • Lastpage
    90
  • Abstract
    A neural network that learns to play the board game of five-in-a-row is presented. The basic idea of the approach is to let an appropriately designed network play a series of games against an opponent and use a reinforcement learning algorithm to train the network to evaluate the non-occupied board positions by rewarding good moves and penalizing bad moves. The performance of the proposed network is demonstrated by presenting experimental results
  • Keywords
    games of skill; learning (artificial intelligence); neural net architecture; bad move penalties; five-in-a-row board game; good move rewards; network performance; network training; neural network; nonoccupied board position evaluation; opponent; reinforcement learning algorithm; Algorithm design and analysis; Application software; Artificial intelligence; Availability; Computer errors; Humans; Machine learning; Neural networks; Proposals; Signal generators;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Neural Networks and Expert Systems, 1995. Proceedings., Second New Zealand International Two-Stream Conference on
  • Conference_Location
    Dunedin
  • Print_ISBN
    0-8186-7174-2
  • Type

    conf

  • DOI
    10.1109/ANNES.1995.499446
  • Filename
    499446