DocumentCode
1660948
Title
Rosebud: a place for interaction between memory, story, and self
Author
Glos, Jennifer W. ; Cassell, Justine
Author_Institution
Media Lab., MIT, Cambridge, MA, USA
fYear
1997
Firstpage
88
Lastpage
97
Abstract
The paper explores digital augmentation of “keepsake objects” in order to enhance their inherent emotional value for an individual. We define keepsake objects as objects which hold personal significance to an individual. In particular, we focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children´s stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their story evoking nature and appeal to girls, to create a gender neutral interactive storytelling system
Keywords
human factors; interactive systems; linguistics; natural languages; psychology; social aspects of automation; user interfaces; word processing; Rosebud; design implementation; digital augmentation; gender neutral interactive storytelling system; inherent emotional value; keepsake objects; natural characteristics; personal significance; psychological aspects; story evoking nature; stuffed animals; Africa; Animals; Audio recording; Books; Ear; Graphical user interfaces; Laboratories; Poles and towers; Psychology; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Cognitive Technology, 1997. Humanizing the Information Age. Proceedings., Second International Conference on
Conference_Location
Aizu-Wakamatsu City
Print_ISBN
0-8186-8084-9
Type
conf
DOI
10.1109/CT.1997.617685
Filename
617685
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