DocumentCode
166109
Title
High accuracy depth filtering for Kinect using edge guided inpainting
Author
Bhattacharya, Surya ; Gupta, Swastik ; Venkatesh, K.S.
Author_Institution
IIT Kanpur, Kanpur, India
fYear
2014
fDate
24-27 Sept. 2014
Firstpage
868
Lastpage
874
Abstract
Kinect is an easy and convenient means to calculate the depth of a scene in real time. It is used widely in several applications for its ease of installation and handling. Many of these applications need a high accuracy depth map of the scene for rendering. Unfortunately, the depth map provided by Kinect suffers from various degradations due to occlusion, shadowing, scattering etc. The major two degradations are the edge distortion and shadowing. Edge distortion appears due to the intrinsic properties of Kinect and makes any depth based operation perceptually degraded. The problem of edge distortion removal has not received as much attention as the hole filling problem, though it is considerably important at the post processing stage of a RGB scene. We propose a novel method to remove line distortion in order to construct high accuracy depth map of the scene by exploiting the edge information already present in the RGB image.
Keywords
edge detection; image colour analysis; rendering (computer graphics); Kinect; RGB image; edge guided inpainting; high accuracy depth filtering; occlusion; rendering; scattering; shadowing; Image edge detection; Contour detection; High Accuracy depth Map; Kinect; edge distortion;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computing, Communications and Informatics (ICACCI, 2014 International Conference on
Conference_Location
New Delhi
Print_ISBN
978-1-4799-3078-4
Type
conf
DOI
10.1109/ICACCI.2014.6968427
Filename
6968427
Link To Document