DocumentCode
1661986
Title
A framework with a peer fostering mechanism for mobile P2P game development
Author
Wolf, Heiko ; Wang, Mengqiu
Author_Institution
Dept. of Inf. Sci., Otago Univ., Dunedin, New Zealand
fYear
2005
Firstpage
109
Lastpage
115
Abstract
The design of ad-hoc, wireless, peer-to-peer applications for small mobile devices raises a number of challenges for the developer, with object synchronisation, network failure and device limitations being the most significant. In this paper, we introduce a framework for peer-to-peer application development that deals with those problems. In contrast to most current literature, we focus on small peer-to-peer networks for gaming applications.
Keywords
ad hoc networks; computer games; mobile computing; peer-to-peer computing; ad-hoc wireless network; gaming application; mobile P2P game development; mobile device; network failure; object synchronisation; peer fostering mechanism; peer-to-peer network; Ad hoc networks; Availability; Centralized control; Collaborative work; Distributed computing; Fault tolerance; Information science; Peer to peer computing; Routing; Stability;
fLanguage
English
Publisher
ieee
Conference_Titel
Mobile Business, 2005. ICMB 2005. International Conference on
Print_ISBN
0-7695-2367-6
Type
conf
DOI
10.1109/ICMB.2005.5
Filename
1493596
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