DocumentCode :
1662982
Title :
A low cost 2D graphics anti-aliasing rendering scheme
Author :
Tong, Ting-Chi ; Chang, Yun-Nan
Author_Institution :
Dept. of Comput. Sci. & Eng., Nat. Sun Yat-sen Univ., Kaohsiung, Taiwan
fYear :
2010
Firstpage :
207
Lastpage :
210
Abstract :
In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.
Keywords :
antialiasing; rendering (computer graphics); 2D graphics; LMT; antialiasing rendering scheme; coding scheme; local minimum table; scan line buffer; Image resolution; Indexes; Variable speed drives;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Next-Generation Electronics (ISNE), 2010 International Symposium on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6693-1
Type :
conf
DOI :
10.1109/ISNE.2010.5669160
Filename :
5669160
Link To Document :
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