• DocumentCode
    16646
  • Title

    Personalized Interactive Narratives via Sequential Recommendation of Plot Points

  • Author

    Hong Yu ; Riedl, Mark Owen

  • Author_Institution
    Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
  • Volume
    6
  • Issue
    2
  • fYear
    2014
  • fDate
    Jun-14
  • Firstpage
    174
  • Lastpage
    187
  • Abstract
    In story-based games or other interactive systems, a drama manager (DM) is an omniscient agent that acts to bring about a particular sequence of plot points for the player to experience. Traditionally, the DM´s narrative evaluation criteria are solely derived from a human designer. We present a DM that learns a model of the player´s storytelling preferences and automatically recommends a narrative experience that is predicted to optimize the player´s experience while conforming to the human designer´s storytelling intentions. Our DM is also capable of manipulating the space of narrative trajectories such that the player is more likely to make choices that result in the recommended experience. Our DM uses a novel algorithm, called prefix-based collaborative filtering (PBCF), that solves the sequential recommendation problem to find a sequence of plot points that maximizes the player´s rating of his or her experience. We evaluate our DM in an interactive storytelling environment based on choose-your-own-adventure novels. Our experiments show that our algorithms can improve the player´s experience over the designer´s storytelling intentions alone and can deliver more personalized experiences than other interactive narrative systems while preserving players´ agency.
  • Keywords
    collaborative filtering; computer games; humanities; recommender systems; DM narrative evaluation criteria; PBCF; choose-your-own-adventure novels; drama manager; human designer storytelling intentions; interactive storytelling environment; interactive systems; narrative trajectories; personalized interactive narratives; player agency; player experience; player experience rating; player storytelling; plot points; prefix-based collaborative filtering; sequential recommendation problem; story-based games; Collaboration; Equations; Games; Mathematical model; Prediction algorithms; Trajectory; Vectors; Drama manager (DM); interactive story generation; player modeling; prefix-based collaborative filtering (PBCF);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2282771
  • Filename
    6604407