DocumentCode :
1665262
Title :
Research into content generation-interactive drama
Author :
Rankin, P.J.
Author_Institution :
Philips Res. Lab., Redhill, UK
fYear :
1995
fDate :
11/2/1995 12:00:00 AM
Firstpage :
42370
Lastpage :
42375
Abstract :
Successful content research requires a marriage of the traditional skills of a systems research house and the creative and artistic talents of a multimedia publishing house. The prediction of new forms of mass interactive entertainment requires a close relationship with the evolution of the multimedia technology. Creating interactive drama raises major human and artistic challenges which also stretch today´s technology. For the first time the spectator has potentially as much power as the writer or actors, thus striking at the basic assumptions in the traditional form of drama. Two approaches are contrasted, namely starting from the model of the film and the game, each of which have pros and cons. Finally, methods for human factor studies in the design process are highlighted as needing much more research
Keywords :
entertainment; human factors; interactive television; multimedia systems; content generation; film; human factor studies; interactive drama; interactive entertainment; interactive television; multimedia publishing house; multimedia technology; systems research house;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Interactive Television, IEE Colloquium on
Conference_Location :
London
Type :
conf
DOI :
10.1049/ic:19950961
Filename :
499632
Link To Document :
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