DocumentCode :
1667380
Title :
Follow-me!
Author :
Eves, D.A.
fYear :
1996
Firstpage :
42461
Lastpage :
42463
Abstract :
One of the (many) problems that VR suffers from is the fact that Virtual worlds, like bits of the real world that are unfamiliar, are easy to get lost in. Additionally, if the virtual world is being used by service providers to sell their products, then these service providers will need some means of enticing customers towards their (virtual) stands. This is a huge research area, the ultimate goal of which would be a fully interactive virtual character (or agent) that interacts with the user. In order to illustrate the potential in this area, it is proposed to focus initially on a small subset of the problem, the follow-me character
Keywords :
virtual reality; VR; agent; follow-me character; fully interactive virtual character; service providers; virtual world;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Frequency Selection and Management Techniques for HF Communications, IEE Colloquium on
Conference_Location :
London
Type :
conf
DOI :
10.1049/ic:19960454
Filename :
499856
Link To Document :
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