Title :
Serious gaming for sustainable manufacturing: A requirements analysis
Author :
Duin, Heiko ; Thoben, Klaus-Dieter
Author_Institution :
BIBA - Inst. fur Produktion und Logistik GmbH, Bremen, Germany
Abstract :
In corporate environments, there is a growing interest in deploying serious games to support training and more specifically competence development. The goal is the acquisition of soft-skills (e.g. negotiation, leadership, and identification of weak signals) and complex competences which are needed in emerging fields such as Sustainable Global Manufacturing. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. Therefore, the construction of a serious game to support the generation of such competences is not trivial and must be founded on a sound requirements analysis. The aim of this paper is to present relevant findings from the requirements analysis phase for developing a serious game scenario for a technology-enhanced learning platform called TARGET. The target audience is composed of master grade students of business administration and young professionals employed in medium level management positions. The methodology for requirements elicitation is based on the Volere template combined with subject matter experts´ interviews.
Keywords :
learning (artificial intelligence); manufacturing industries; sustainable development; systems analysis; Volere template; business administration; medium level management; serious game requirements analysis; soft skills; sustainable global manufacturing; technology enhanced learning; Companies; Europe; Games; Green products; Ice; Interviews; Competences; Requirements Analysis; Serious Gaming; Sustainable Global Manufacturing; Volere Template;
Conference_Titel :
Concurrent Enterprising (ICE), 2011 17th International Conference on
Conference_Location :
Aachen
Print_ISBN :
978-1-4577-0772-8
Electronic_ISBN :
978-3-943024-05-0